BudgetFilmMaker.com:
Tell us a little about yourself and how you became a film maker?
Mike Bartlett: I am
actually trained as a Software Engineer, so my background is very
technical.
Although I enjoyed Art subjects at school, I found that grades were
always allocated
on opinion. There is nothing more disheartening than putting in a
quality piece of
work, only to have it be graded low by the same teacher who has given
a high grade
to a crap piece of work. I found science-based subjects to be far more
rewarding.
After School I soared through College and University, gaining degrees
in Computer
Science and Artificial Intelligence. Filmmaking stayed firmly at the
back of my mind.
Then one day in 2001, I saw a movie which had been dubbed 'The best
American
horror film in the last 10 years". I couldn't believe how a film could
start off so well
and then just implode like that. I found myself saying "If I had a
chance, I could
direct something much better" and then suddenly, almost in that
instance, filmmaking
jumped to the very forefront of my mind. It was perfect timing - the
technology was
financially accessible, and I felt I had reached a point in my life
where I was ready to
take on such a challenge. I launched the website MakingTheFilm.Com and
set my
goal: to make a feature film, and show everyone who is interested how
they can do
the same.
BFM: Before you
made Mnemosyne, you made 3 ultra shorts for a UK Camcorder
competition to gain experience. Tell us a bit about them.
MB: Back in 2002 I was
working with a local Amateur Dramatics group in Letchworth called
'The Settlement Players'. My friend Colin Barret, who runs
SimplyDV.Com, informed me
that Camcorder User were running a competition for films that were of
60 seconds or less
running time, on the subject of Identity. I got together with the
Amateur Dramatics group and
my friend Jeff Day, and we agreed to work on three short films
together. Jeff wrote two of
them, and I wrote one, but got to direct all three. I did it to gain
experience with actors, but
actually believed I could make the top 10 with my film, Origins.
Ultimately none of them
made the top 10. Still, it was great experience never-the-less.
BFM:. How did you first come up with the idea for the film 'Mnemosyne'
?
MB: My fiancée, who is
from Missouri, USA, had been living in the UK with me for the best
part
of a year, studying. She eventually had to return home at the
beginning of 2003, and the sheer
jolt of having someone you love being there, and then not being there,
was really difficult to
deal with. I wasn't really happy in my job, either, and the pressure
was there to make a really
good film for my site. I guess it became overwhelming, and as a result
I began to get
depressed. The key was turning the depression to my advantage by
channeling it into ideas.
I became obsessed with coming up with a film totally driven by
atmosphere as opposed to
story. Then one night I had this nightmare about the end of the world.
I remembered the sour
feeling of the dream when I woke up - that feeling of helplessness,
that all human bonds have
been broken, that family, friendship and love are meaningless because
it is the end. The feeling
was something I had not seen much before on the big screen. Jacob's
Ladder is probably the
best example of it. I decided to try and write a script driven by
this. At school I really enjoyed
a book called I AM THE CHEESE by Robert Cormier. I'd always wanted to
base a film on
this, so I began using the structure as a basis but tried to make it
more intricate. By about the
3rd or 4th draft I'd read LIFE OF PI by Yann Martel, and that inspired
me to take the film in a
new
direction. By the time I had finished the final draft, I had something
which was more-or-less
a
cross between those books, with a lot of heavy, dark atmosphere and a
story of isolation
thrown
in on top.
BFM: How did the shoot go ?
MB: The first day was
bloody murder. I just became overwhelmed at having to lead a team.
Instead of making executive decisions, I found myself asking for
everyone's opinion. The
team lacked a leader, and that is where Kevin Gates stepped in. He had
just come off the
back of directing his feature, The Unseen, and thus held everything
together for me. One
particular member of the crew, with directorial aspirations of his
own, stood around making
sarcastic comments in an attempt to be humorous; but when you are that
stressed, there is a
fine line between humor and irritation, and it didn't go down well.
After the baptism of fire
(that was the first day) was over, I stepped up to the plate and took
control of the film. Of
course I had my moments - it was a low-budget movie essentially using
professional
volunteers - but overall, the team gelled and I led it well. When I
first began making the film I
was scared to film in public, was always losing focus, and was
lavishing unnecessary attention
on distractions. By the end, we were meeting schedules on time, were
totally focused, and
were working together like a real team should. This is the kind of
thing Film School or books
can't teach you, and it was invaluable experience.
BFM: The process seems to have taken a long time from concept to
completion ?
MB: Yeah, for a short it
took way too long - 18 months. There were a lot of things that slowed
us
down, but ultimately it was a case of me not getting my shit together.
From concept to casting
was three months. Then the bulk of the filming was weekends over July
and August. I didn't
start the editing until October, but by mid-November things had got so
bad at my job I had
resigned. I then did nothing much except programming and resting from
December to April to
regain lost skills and motivation. Then I got a new job in April 2004.
At that point I began
work again on the editing and picture-locked the film by July. The
sound guys took over and
did Foley, ADR and Music. After two mix sessions with Rob Whitaker in
September, we
were nearly done. I used October to polish off special effects/sound
for the Halloween release
and the festivals.
BFM: Did Mnemosyne turn out the way you hoped ?
MB: In a way, it actually
turned out better. I think I did a good job of visualizing parts of
it, but a
bad job visualing other bits. The Car Crash ended up being totally
different to what I had
envisioned, but I am more pleased with it. I think, for some people,
the film lacks a lot of
entertainment value and may be a bit too artistic, although for me
this is what film is all about.
A lot of the compliments I have had are along the lines of how
affected some people were by
it. I don't know if many people actually 'enjoyed' it or not. I wasn't
out to try and stamp all
over the viewer or overwhelm them or anything like that, but it was
important that I didn't
compromise on my vision - it had to be atmosphere driven - you had to
experience the
nightmarish world with the protagonist - you had to feel a barrier
stopping you empathizing or
bonding with the characters.
BFM: What
special effects were involved ?
MB: I've only seen a few
low-budget films that used CGI, and all of them have had an
overwhelming feeling of ''nafness" to them. I don't believe people
should be able to look at
any part of your film and say 'that looks tacky'. For my film, I had
to somehow fake a car
crash. I did this by not actually showing the crash itself, but
instead showed the build-up, and
then a dizzying shot through the sunroof to emphasize speed and panic.
I faded the clouds to
red to symbolize doom, then cut to black with the sound of car tires
screeching. The sound
then cuts out. The next bit was tricky because we had to show the
aftermath of the crash. I
decided that the car should hit something and spin off onto a hill. We
achieved this by parking
the car up against a hill and burning rabbit food and straw in a metal
bowl behind the car.
This gave the illusion of smoke/steam coming from the front of the
car. I then grabbed a still
from this shot and warped the wheel and side of the car using paint
shop pro. James Marshall,
who did the poster, then managed to visually crumple the car using
various paint packages.
The resulting still image looked like a wrecked car. I then took the
area we had changed and
cut around it. I took the graphic and laid it over the moving video.
It was that simple. I used
this strategy for removing insects and birds from the footage as well
when the shots were
locked down.
BFM: If you were to do it again would you do anything
differently ?
MB: I put my hands up and
admit to being one of those scatter-brain, creative types. One thing I
am not is a producer, despite how well I network and get on with
people. If I did this film
again I would recruit another producer and then hand over everything
to them. I learned a lot
about producing from making Mnemosyne, but I am not sure I am cut out
for it, to be honest.
Of course, it may have just been my overbearingly nasty 9-5 job that
affected my
performance and attention to detail - I guess we'll never know.
BFM: There are a lot
of references to other films - why ?
MB: For years now I have
wanted to make a particular kind of movie. A man on his own,
walking deserted streets, trying to figure out what has happened to
everyone else. This is
something that has been done many times before. But for a long period
mainstream movies
were so dire, it was like they were scared to try anything like this.
Then 28 Days Later came
out. People said I had copied the beginning, but in actuality, both
Danny Boyle and myself
were referencing material like Day Of The Triffids and I am Legend.
Even when 28 Days
Later had come out it didn't put me off - if anything it inspired me
more. The other references
are to Donnie Darko (When the character awakens on the road), to HAL
from 2001: Space
Odyssey (The Kettle), to Mulholland Drive (Real events matching
dream-state events),
Vanilla Sky, and to Jacob's Ladder (final scene homage - although cut
from my movie). I
wanted to make this my 'homage' film, and kind of get it all out of
the way now. It is unlikely
my future films will contain them.
BFM: What was the
budget for Mnemosyne?
MB: I originally set
aside £1,500 for the movie. It ended up costing £2,000, but I'm still
very
pleased with it. I've seen other shorts that cost around £1,500 and
this film is a million miles
ahead in terms of its ambition and where the story takes you.
BFM: Can you break
down the budget for us?
MB: Well, if my memory
serves me correctly, I believe it was £450 for the loss on the Canon
XM2 (Which we bought to shoot the film as opposed to renting), £500
for Equipment
Rental, £700 for travel expenses, and the rest on miscellaneous costs.
BFM: Why were
the travel expenses so high?
MB: For me, the crew has
to have a personality as well as talent. I can't work with people who
I
couldn't hang out with in a social situation. My gut feeling for
people is one of my best skills.
I found a great Director of Photography (Mark Jeavons) and Sound
Recordist (Rob
Whitaker) in the Telford/Wolverhampton area. The journey for these
guys was 4 hours each
way - and they were willing to do it because they believed so much in
the script. Rob even
offered to pay half his travel expenses, but in the end I didn't think
it was fair to him as Mark
was getting reimbursed for everything. So as you can imagine, over the
span of seven weeks
their expenses added up. But my point is that to them it wasn't just
another 'job' for the
resume. I felt that if paid work came up they would turn it down
because they wanted to be
on this film with a passion. When you have people like that on the
film, it's worth every penny.
If I had shot the film over one or two weeks, as opposed to weekends,
the expenses would
have been lower, but circumstances (particularly with me using all my
holiday to fly out and
see my fiancée in America) meant we had to bite the bullet and shoot
it on weekends.
BFM: The lighting and
sound have received much praise - Tell us a bit about them.
BM: Rob Whitaker took on
the job of the final sound mix. He took the foley by The The Team
and the score by Stephen Hoper, and mixed everything down, laying in
atmospherics where
appropriate. Rob also recorded the dialog on set with Adam Modley.
They did a terrific job,
and were probably a bit gutted that I wanted to ADR the entire film. I
have always preferred
the sound of ADR to live sound, and in an unusual film like this it
adds to the surreality. Mark
Jeavons came in at the last minute after my previous DP was having
financial problems and
had to drop out. He was a great guy to work with, and did a terrific
job to my spec. By his
own admissions he had never DPd on a film of this size before, but
because of his honesty
and his training, I knew I could trust him. He was quick, precise, and
because of his
contribution, one of the most common compliments I get on the film is
"It has a very
cinematic, film look - even on the interiors."
BFM: The story
and pacing have come in for the biggest criticisms - How do you feel
about that?
MB: If this movie had
been some kind of Hollywood experiment, there is no doubt it would
have
been 'tightened up' (running time dramatically reduced) and I would
find myself on the DVD
commentary saying "I used to love this scene" almost all the way
through the film. Thankfully I
made the kind of film I want to see. Without meaning to sound
arrogant, it's a simple fact that
with this kind of film, you either love it or you don't - there isn't
much middle ground. The
people who didn't get it didn't understand why it moved at the pace it
did. They didn't get the
ending. They thought I sucked as a writer. The people who did get the
story understood what
I was doing. of course, they may have done some things differently and
had criticisms of their
own, but overall they liked the result, were affected by it, and some
went on to say it was the
best short film they had seen in a long, long time.
BFM: So your strengths
are directing as opposed to writing ?
MB: Allegedly, Yeah -
even the negative comments don't question the vision or how I wanted
it to
be shot, etc. Even the most disparaging remarks that bordered on
'deconstructive criticism'
acknowledged the direction. The comments about the writing were either
that there wasn't
much of a story, which I agree with, because it's more about
atmosphere than story, or that I
don't have any talent as a writer and that I should never direct from
my own written work
again.
BFM: Do they have a
point ?
MB: I don't think so.
This film isn't about snappy Tarantino Dialogue. I am still in touch
with some
of the actors who I didn't cast and even they say that if I can write
another script as good as
Mnemosyne, they'd love to be in it. They say it is one of the best
scripts they have auditioned
for. Giles Foreman, who trains actors around the world and has also
directed, has said I am
very good at writing dialogue, and was surprised when he found out it
was my first proper
short. I also think fusing the two completely different settings with
one set of dialog is
incredibly difficult, and, if anything, I did it to show just how well
I can write. One professional
writer recently said to me that he has read hundreds of screenplays,
and very seldom enjoys
one, but he loved my script. He said it's a good achievement when
there is no dialogue for the
first 5 minutes and the film has you hooked. I do, however, take the
point that there wasn't a
lot of 'story' in the film. The characters are thin, and the dialog is
minimalist. I wanted a
mood-piece, and that's what I produced.
BFM: What advice do
you have for other filmmakers?
MB: Simply to trust your
instincts and to make the effort to plan meticulously. I did the
first, but not
the second, and that ultimately hurt the film.
BFM: What can we look
forward to from you in the future ?
MB: Well in December 2004
the DVD will be ready for Mnemosyne. It will feature a second
version of the film which shows what was really happening all the way
through the film,
including subtle moments like when the Doctor turns the sound of birds
on. It also has my
commentary, plus a visual guide on how to achieve certain special
effects, such as removing
unwanted artifacts from footage such as birds/flies, plus a tutorial
on how we did the Car
Crash effect. I have two side projects, one a collaboration, and one
an experimental piece,
and then in 2005 I hope to direct a feature which I hope to finish in
early 2006.
BFM: Finally
how did David come to be in the mental institute in the first place?
MB: This is something
that I have chosen not to reveal in the film, along with what
'condition' David
is suffering from. John Cassavetes did the same thing with his film 'A
Woman Under The
Influence' - if I was to have 'labeled' the condition, I'd have been
opening up a can of worms
with regard to how 'accurately' I had expressed the condition. I never
gave the cause much
thought. When the rough-cut was finished I noticed that everything in
the narrative ties up
with the mental institution, except the car crash. Therefore, one
could interpret, that
David is reliving the experience which caused his condition. He runs
away, thus running from
the truth. Remember the doctor's words "Some run, others hide." I must
stress that this was
not designed in this way, but it would seem the obvious conclusion. By
the time we began
ADRing the film, I had already decided to insert some echoes of voices
saying things like
"You killed her - remember?" and was going to point directly to the
car crash as the root of
his condition; the implication being that he killed someone else and
retreated into his mind as
a form of denail. But we never went that route in the end - I like
things much more open-
ended. After all, if there was an answer to everything out there then
we'd know if there was
an afterlife, if God exists, and the nature of the universe. But
ultimately the world is full of
unanswered questions, and in my mind at least, it makes life much more
interesting.
Mike Bartlett's film
'Mnemosyne' can be seen in
the 'Films' sections of www.BudgetFilmMaker.com.
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